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Goal: Texturing the Book Cover
This is what we are starting with ⬇️
1. New Material
- Select the book cover ⬆️
- Disconnect the material ⬆️
- Create a new material ⬆️
- Change the material name ⬆️
- The result ⬆️
- Click the shield icon to save the material into the Blender file ⬆️
- Open the book covers folder ⬆️
- Drag the “Book_Brown” image texture into the shader editor ⬆️
- Control + T while the node is selected ⬆️
- Node connection ⬆️