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Goal: Texturing the Book Cover

This is what we are starting with ⬇️

1. New Material

- Select the book cover ⬆️

- Disconnect the material ⬆️

- Create a new material ⬆️

- Change the material name ⬆️

- The result ⬆️
- Click the shield icon to save the material into the Blender file ⬆️

- Open the book covers folder ⬆️

- Drag the “Book_Brown” image texture into the shader editor ⬆️

- Control + T while the node is selected ⬆️

- Node connection ⬆️