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Goal: Texturing the Book Cover

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This is what we are starting with ⬇️

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1. New Material

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  1. Select the book cover ⬆️

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  1. Disconnect the material ⬆️

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  1. Create a new material ⬆️

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  1. Change the material name ⬆️

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  1. The result ⬆️
  2. Click the shield icon to save the material into the Blender file ⬆️

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  1. Open the book covers folder ⬆️

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  1. Drag the “Book_Brown” image texture into the shader editor ⬆️

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  1. Control + T while the node is selected ⬆️

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  1. Node connection ⬆️