🟧 Previous Chapter

🟧 Next Chapter

Goal: Texturing the Book Paper

Untitled

This is what we are starting with ⬇️

Untitled

1. Paper Material

Untitled

  1. ❌ Before ❌

Untitled

  1. ✅ After ✅

Untitled

  1. The result ⬆️

Untitled

  1. Turn on visibility of the point light ⬆️

Untitled

  1. Select the book paper object ⬆️

Untitled

  1. Disconnect the material ⬆️

Untitled

  1. Create a new material ⬆️

Untitled

  1. Change the material name ⬆️

Untitled

  1. The result ⬆️
  2. Click the shield icon to save the material into the Blender file ⬆️

Untitled

  1. Drag the “bookSide.jpg” image texture into the shader editor ⬆️

Untitled

  1. Control + T while the node is selected ⬆️

Untitled

  1. The result ⬆️

Untitled

  1. Node connection ⬆️

Untitled

  1. This isn’t the texture we want to achieve ⬆️