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Goal: Texturing the Book Paper
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This is what we are starting with ⬇️
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1. Paper Material
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- ❌ Before ❌
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- ✅ After ✅
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- The result ⬆️
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- Turn on visibility of the point light ⬆️
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- Select the book paper object ⬆️
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- Disconnect the material ⬆️
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- Create a new material ⬆️
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- Change the material name ⬆️
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- The result ⬆️
- Click the shield icon to save the material into the Blender file ⬆️
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- Drag the “bookSide.jpg” image texture into the shader editor ⬆️
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- Control + T while the node is selected ⬆️
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- The result ⬆️
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- Node connection ⬆️
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- This isn’t the texture we want to achieve ⬆️