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The Goal
1. Create a Texture Ramp
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- We will integrate the new network in-between the “Render Layer” node and the “Lens Distortion” node ⬆️
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- Create “Texture” node ⬆️
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- Create a new texture ⬆️
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- Set the type to “Blend” and the orientation to “Vertical” ⬆️
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- Connect the texture node to the composite output ⬆️
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- TA DA! ⬆️