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The Goal
1. Create a Texture Ramp
- We will integrate the new network in-between the “Render Layer” node and the “Lens Distortion” node ⬆️
- Create “Texture” node ⬆️
- Create a new texture ⬆️
- Set the type to “Blend” and the orientation to “Vertical” ⬆️
- Connect the texture node to the composite output ⬆️
- TA DA! ⬆️