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The Goal

1. Create a Texture Ramp

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  1. We will integrate the new network in-between the “Render Layer” node and the “Lens Distortion” node ⬆️

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  1. Create “Texture” node ⬆️

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  1. Create a new texture ⬆️

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  1. Set the type to “Blend” and the orientation to “Vertical” ⬆️

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  1. Connect the texture node to the composite output ⬆️

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  1. TA DA! ⬆️