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The Goal
This is what we are starting with ⬆️
1. New Material
- Switch to the object shading tab ⬆️
- Alt + left click to open the select menu ⬆️
- Select the liquid ⬆️
- Disconnect the material ⬆️
- Create a new material ⬆️
- 🛑Before🛑
- ✅After✅
- Delete the principled BSDF ⬆️
- This is what we have now ⬆️
2. Subsurface Scattering
- Shift + A to add a new node ⬆️
- Add a subsurface scattering ⬆️