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The Goal

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This is what we are starting with ⬆️

1. New Material

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  1. Switch to the object shading tab ⬆️

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  1. Alt + left click to open the select menu ⬆️

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  1. Select the liquid ⬆️

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  1. Disconnect the material ⬆️

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  1. Create a new material ⬆️

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  1. 🛑Before🛑

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  1. ✅After✅

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  1. Delete the principled BSDF ⬆️

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  1. This is what we have now ⬆️

2. Subsurface Scattering

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  1. Shift + A to add a new node ⬆️

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  1. Add a subsurface scattering ⬆️