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The Goal


This is what we are starting with ⬆️
1. New Material

- Switch to the object shading tab ⬆️

- Alt + left click to open the select menu ⬆️

- Select the liquid ⬆️

- Disconnect the material ⬆️

- Create a new material ⬆️

- 🛑Before🛑

- ✅After✅

- Delete the principled BSDF ⬆️

- This is what we have now ⬆️
2. Subsurface Scattering

- Shift + A to add a new node ⬆️

- Add a subsurface scattering ⬆️