The Goal

1. Create Armature

- Open a new scene then delete all the objects ⬆️

- Add an armature object ⬆️

- Now we added ⬆️
2. Bone Anatomy

- In Edit Mode, Select the tail of the bone ⬆️

- Bone transform settings ⬆️

- Select the head and move it ⬆️

- We moved it ⬆️

- We can see that transform settings changed ⬆️
3. Extrude Bones
