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The Goal
![Untitled](https://prod-files-secure.s3.us-west-2.amazonaws.com/8bed4b49-d52c-4107-a9fc-dfce8322238f/41d77483-ebb8-4e06-ace3-80a8bd075694/Untitled.png)
This is what we are starting with
![Untitled](https://prod-files-secure.s3.us-west-2.amazonaws.com/8bed4b49-d52c-4107-a9fc-dfce8322238f/0272527b-4612-4ac2-abb5-2b4a9dd1e11e/Untitled.png)
1. Setup Target Shader Mask
![Untitled](https://prod-files-secure.s3.us-west-2.amazonaws.com/8bed4b49-d52c-4107-a9fc-dfce8322238f/9d32d686-14fb-4928-883c-55099e61d71e/Untitled.png)
- Select the object ⬆️
![Untitled](https://prod-files-secure.s3.us-west-2.amazonaws.com/8bed4b49-d52c-4107-a9fc-dfce8322238f/d3f874f5-b412-4af5-9f20-cbf19a03ee37/Untitled.png)
- We will work on the pointed area ⬆️
![Untitled](https://prod-files-secure.s3.us-west-2.amazonaws.com/8bed4b49-d52c-4107-a9fc-dfce8322238f/a1733bc6-5f9d-4b84-89a5-aeeb1c59506a/Untitled.png)
- Set up the geometry node network ⬆️
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