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Goal: Setup volumetric lighting.
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Create the volume shader network
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- Create the Volume Scatter Node ⬆️
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- Drop it here ⬆️
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- Connect to volume material output ⬆️
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- Set the density to 0.1, we should be able to see the sword clearly ⬆️
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- The Result ⬆️
Render the volume in the animation tab
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- Animation Tab ⬆️
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- Scroll to see the render mode button in both camera view and 3D view ⬆️