🟧 Previous Chapter

🟧 Next Chapter

Goal: Setup volumetric lighting.

Untitled

Create the volume shader network

Untitled

Untitled

  1. Create the Volume Scatter Node ⬆️

Untitled

  1. Drop it here ⬆️

Untitled

  1. Connect to volume material output ⬆️

Untitled

  1. Set the density to 0.1, we should be able to see the sword clearly ⬆️

Untitled

  1. The Result ⬆️

Render the volume in the animation tab

Untitled

  1. Animation Tab ⬆️

Untitled

  1. Scroll to see the render mode button in both camera view and 3D view ⬆️