🟧 Previous Chapter
🟧 Next Chapter
Goal: Setup volumetric lighting.
Create the volume shader network
- Create the Volume Scatter Node ⬆️
- Drop it here ⬆️
- Connect to volume material output ⬆️
- Set the density to 0.1, we should be able to see the sword clearly ⬆️
- The Result ⬆️
Render the volume in the animation tab
- Animation Tab ⬆️
- Scroll to see the render mode button in both camera view and 3D view ⬆️