🟧 Previous Chapter
🟧 Next Chapter
Goal: Understand UVs

This is what we are starting with ⬇️

1. Why We Need UVs

- Image projections do not work well on objects that are not a simple primitive shape ⬆️

- This is what we want to achieve ⬆️

- Example of the UV map of the scroll ⬆️

- Image projections don't work well don't he book cover ⬆️

- UVs work much better in this case ⬆️
