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Goal: Setup UV Shader
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This is what we are starting with ⬇️
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1. UV Shader
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- Select the book cover ⬆️
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- Click to duplicate material ⬆️
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- Change the name of new material ⬆️
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- Name it “UVs” ⬆️
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- Connect UV to vector ⬆️
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- Change the "Box" to “Flat” in all of the texture nodes ⬆️
- Bonus Note: we use flat projection when using UVs because UVs are a 2D operation, the same as Flat. Box projection is 3D, so we do not use it with UVs.