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Goal: Setup UV Shader
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/99346f49-0dc0-47c7-bd52-885797d42710/Untitled.png)
This is what we are starting with ⬇️
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6bd9919d-ac81-4c85-88a2-6ec98951f222/Untitled.png)
1. UV Shader
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/d7502453-dbcf-4c76-8bc0-76d9292c7aa2/Untitled.png)
- Select the book cover ⬆️
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ccc5cf2b-dbe1-4123-98a0-e5a85f50e024/Untitled.png)
- Click to duplicate material ⬆️
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/58faa697-2053-4f1a-9b9c-1e7fe3849418/Untitled.png)
- Change the name of new material ⬆️
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2fce7da3-6a3e-4006-a28d-bf1b2dfa3c48/Untitled.png)
- Name it “UVs” ⬆️
![Untitled](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6c330d0d-1c9d-4823-b74e-383a3e059f2e/Untitled.png)
- Connect UV to vector ⬆️
![EpicPen_xxVoRd5ayU.gif](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/cef55f29-af8d-4b32-82af-c5a4926e2915/EpicPen_xxVoRd5ayU.gif)
- Change the "Box" to “Flat” in all of the texture nodes ⬆️
- Bonus Note: we use flat projection when using UVs because UVs are a 2D operation, the same as Flat. Box projection is 3D, so we do not use it with UVs.