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Goal: Setup UV Shader
This is what we are starting with ⬇️
1. UV Shader
- Select the book cover ⬆️
- Click to duplicate material ⬆️
- Change the name of new material ⬆️
- Name it “UVs” ⬆️
- Connect UV to vector ⬆️
- Change the "Box" to “Flat” in all of the texture nodes ⬆️
- Bonus Note: we use flat projection when using UVs because UVs are a 2D operation, the same as Flat. Box projection is 3D, so we do not use it with UVs.